On 28th March 1990 Play was born. The first version just loaded a sample at a fixed frequency and played it through the speaker. It had to be hand crafted assembly code since my development machine was only a 10MHz 286. Version 1.0 was born, with only 440 lines of code, and a 1492 byte executable.
Play got a graphical user interface for DOS by April 1990, using libraries all coded in assembler. Later that month I worked on circuits that could do sampling through a A/D connected to the parallel port.
Play was given rave reviews by several UK magazines in 1991-2 and was included on magazine cover disks. In 1991, Play was distributed with the Activision game "Leather Goddesses of Phobos II".
Play v4.10 (75k) [Note: this program does not work inside Windows]
99 percent of Public Domain and Shareware programs are utter rubbish. Netherless, the search for the 'free lunch' sometimes turns up some absolute gems .. I have a feeling we'll be seeing more of Mark J Cox - he's got talent
Play is a much more elaborate program for playing and editing music, Not only can you play them, you can select sections of the waveform to edit - shifting frequency, cutting and pasting sections, creating repeating loops and lots more
We have bundled a couple of sound utilities with the game .. courtesy of Mark J. Cox, a computer whiz from England
April 1991 saw the release of version 4.10, the last public version of Play. A friend took over development and added numerous new fetures, but the version was never released (see screenshot below)
Created: 01 Apr 1991